buffer: add opaque fast-path in setCellWithAlphaBlending #500
+22
−4
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Most rendered cells are fully opaque, yet the blending path unconditionally calls get() + blendCells() for every cell.
This adds an opaque check to skip blending in the common case.
For the raw variant, the only caller is the graphemeAware=false branch in drawFrameBuffer, so grapheme chars should never appear. I made this contract explicit by replacing the grapheme fallback with debug asserts, avoiding per-cell overhead in release builds.